Double Item space Weapons
This game to be more realistic, had weapons that take up two item spaces, like the machine gun, flame thrower, and rocket
launcher. This way it changed the idea in RE1, that a keycard took an item space, and a giant rocketlauncher took one as well.
Game interaction
RE3 took place ealier in the day, and Brad died at the police station. If you do things right in RE2 you see Brad as a
zombie at the entry to the police station.
A and B scenarios
You chose which character to be for the A scenario. But once you beat it you can play the opposite character's B scenario.
These make it more realistic then RE1s way. The A and B characters are on the same story, even with things like if the A character
takes a certain item, the B character won't be able to get it. Also they have a puzzle where if the A and B scenario characters
both register their fingerprint, they can enter a secret room.
Item Space Add
Otherwise known as a fanny pack in re3. And they are in some of the new REs. You eventually through the game got an item
that lets you hold more items, extremely useful throughout the game.
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